Behind the scenes
Being immersive means creating an unseen view of the world. To do this, you have to break new ground, be curious, explore, test, learn, build and enjoy things.
Segmenting raw EEG data into distinct frequency ranges to derive indicators of stress, relaxation, and meditation depth.
Music Trade Show China
LED Cave Training for Unreal Authorized Instructor
Enabling real-time backlight modulation based on EEG brainwave activity
3D Print translucent backlight test
Enabling real-time motor actuation based on EEG brainwave data
Unreal Augmented Reality Workshop
Utilizing real-world user position data to render dynamic virtual perspectives, producing a realistic 3D depth effect on screen
Developing a microcontroller skin resistance measuring to check stress level.
Designing and developing a high-precision motorized rail system for remote-controlled macro videography
Animation test for mobile browser based AR
Virtual Production test to create a realistic ambient in my foto studio.
The second stage of my OSC controller board prototype
Part 1: Creating my own 180° 3D VR camera
Combining Oculus controller with real japanese sword handle
Biofeedback: training software. Measurement of HRV. Goal: gaining control over one’s own stress level.
Art project: a double-pendulum mobile whose sequential axes lead to chaotic, unpredictable motion.
Product presentation to super partner in Guangzhou China
My little music station.
Stabilizing mobile VR 180 3D camera.
Working on Microsoft Hololens dynamics 365
Unreal Workshop for realtime interactive engineering analysis
Excerpt from Unreal Training: Introduction to Game Architecture
Creating an interactive projection surface controlled by an infrared pen